Prototype 1 and 2 Xbox One/PS4 Now Available Individually. Action games now available outside of the Biohazard bundle for Xbox One and PlayStation 4. Aug 13, 2015 7:51am.
Teamwork prototypes can be worked on by multiple users at the same time. This works by ‘locking’ the screen or prototype component you’re currently editing so you can apply changes, while your team members can simultaneously apply changes to other elements from Justinmind on their own computers.
You can then update your prototype to show new changes without leaving the editor.To use Teamwork, you’ll need a. This will give you access to the platform that stores all of your shared prototypes, as well as their revisions.You’ll also need Internet access to connect your online account and perform sharing operations. However, you can work offline on a shared prototype and save the changes once your connection has been restored.There are a few concepts you need to be familiar with in order to get started with Teamwork prototypes: Shared prototypeA Teamwork prototype is referred to as a “Shared prototype” in the Justinmind editor under the Teamwork section in the main menu. Prototype ownerThe Prototype owner is the user who uploaded and shared a prototype to their online account. In addition to being able to edit this prototype, they can also:.
![Prototype Prototype](/uploads/1/2/5/6/125663868/827335370.jpg)
Invite users to edit their shared prototypes. Remove a user’s access to their shared prototypes. Rename their shared prototypes.
Delete their shared prototype from the Justinmind serverTo change the owner of a Teamwork prototype, the prototype owner should navigate to the main menu in Justinmind, select Teamwork Manage Shared Prototypes Select the Project Click the ‘gear’ icon next to ‘Owner’ and choose a new owner from your account users. Prototype usersPrototype users can edit a Teamwork prototype once invited by the prototype’s owner. Note: Teamwork prototypes will not appear in your.
They are only accessible from within the Justinmind editor. Operations for a shared prototypeThese are the operations you can perform with Teamwork prototypes from Justinmind’s User Interface module: Operations from the File menuFrom the File main menu option, you can perform the following operations:New Shared Prototype – click to create a new empty Teamwork prototype.Open shared prototype – click to open a Teamwork prototype from a list of Teamwork prototypes in which you are the owner or an added user. Note: you can only unlock UI elements that are currently locked by you.If you are the owner of a shared prototype, you also have the power to unlock elements someone else has locked. In order to do so, just remove the user who has the elements locked (“Add/Remove users”).
Elements will be unlocked but the user will lose their local changes. Operations for the owner of the shared prototypeIf you own a shared prototype or you are the owner of a Justinmind online account that stores shared prototypes, you can perform the following advanced operations. All of these operations can be accessed from the same dialog that pops up when selecting “Manage shared prototypes” from the “Share” main menu option.When you’ve selected “Manage shared prototypes”, a new dialog will appear with a list of all the shared prototypes you own or have stored in your account and you have permission to modify:. Click the “Manage Users” button to manage the users who have access to the shared prototype. The “Add/Remove users” dialog will appear. For more information about adding/removing users, see the Add/Remove users section.
Click the “Owner” gear icon to change the shared prototype owner. Click the ‘X’ to delete the selected prototype from the server. By deleting a shared prototype, you will delete all revisions as well.Changing the shared prototype’s ownerThis specific operation can only be performed by the owner of the Justinmind online account where the shared prototype is stored.When you click the gear icon, another dialog with a list of all possible owners will appear. Note that only Justinmind account owners can take on the role of prototype owner.The prototype’s owner will be identified with an Avatar icon: Deleting a shared prototypeWhen you click the ‘X’ in the Manage shared prototypes dialog, a confirmation dialog will pop up before executing the operation:Enter “DELETE” to confirm the operation.
This operation will delete the prototype and all its shared information (revisions, invited users and history). Once deleted, none of the users who were working on this prototype will be able to commit changes and their prototypes will convert into local prototypes so they can still keep working on them. Working offline with shared prototypesIf for any reason you don’t have internet access, you can work offline on your shared prototypes. However, you won’t be able to commit, update or lock new elements until your internet connection has been restored.While offline, you will only be able to work with your currently locked elements.
It’s important to lock the elements you are going to work with before starting your work offline. How to work offlineWhen opening a shared prototype, your connection to the servers will be checked. If Justinmind can’t establish a connection, a dialog will pop up asking you what you would like to do:Click “Work offline” if you want to open a locally-stored copy of the prototype and work on it offline. A new dialog will show all the locally-stored copies available. Select the desired prototype and click “OK”. Save changes when working offlineWhen working offline with a shared prototype, changes can’t be committed until your connection has been restored. However, you can save changes locally, and commit them once the connection is restored.
To do so, go to the “File” main menu option and select “Save a copy”. Choose where you want to save your local copy and click “Save”. Synchronization checksWhen working with a shared prototype with an internet connection, Justinmind performs synchronization checks with the servers to detect differences between the user’s local copy and the servers’ copy of the shared prototype.These checks may detect when a prototype has been deleted from the server, when your permissions to modify a prototype have been revoked, or when the prototype has been modified by other computers using the same user.Some of these checks will generate a message (e.g. “Prototype deleted” or “Permissions revoked”):However, if the problem is related to lock synchronization, a dialog will appear with the following options:. Revert to last revision – click to open the last prototype revision.
Note that you will lose all local changes. Work offline – click to start working on the prototype as a local copy.